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Andrea PalmeseUX/UI Designer
AP
Indipass project cover
INDIPASS
UX/UI DesignMobile App

Indipass

Reducing purchase anxiety for indie gamers

December - January1 monthUX/UI Designer
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01 / The Problem

The Problem

"Reducing purchase anxiety linked to choosing a video game, helping users find titles truly aligned with their tastes, with a like-minded community and lasting value."

How might we transform game discovery from a risk into a rewarding experience?

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02 / Research & Insights

Uncovering
User Needs

Desk Research

Market analysis and competitive landscape study

Benchmark

Analysis of Xbox, PlayStation, Nintendo subscription models

Interviews

9 in-depth interviews with indie game enthusiasts

Personas

User archetypes reflecting distinct gamer profiles

Experience Map

End-to-end user journey mapping with pain points

0%

80% of gamers prefer subscribing rather than purchasing. Xbox, PlayStation and Nintendo offer similar services but only on their own platform.

Indipass focuses on indie games to stand out and foster introspective taste discovery.

0/9

7 out of 9 interviewees play exclusively with friends, highlighting the critical importance of community features.

Social connection is not a feature — it is the core experience.

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03 / Design Solution

The Platform

A unified platform that merges discovery, access and community into a single, clean experience. Modular interface design prioritizing usability with a gaming aesthetic that feels native to the audience.

Design Approach

Clean, modular interface prioritizing usability. Every component was designed to reduce cognitive load while maintaining the gaming personality.

🎮

Game Catalog

Streaming-style browsing experience with curated indie selections, personalized recommendations, and taste-based discovery.

01
🤝

Community Hub

Discord-integrated social features connecting like-minded gamers. 7 out of 9 interviewees play exclusively with friends.

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🛠

Dev Portal

Streamlined submission pipeline for indie developers to publish and promote their games on the platform.

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💎

3-Tier Subscription

Flexible pricing tiers designed to reduce purchase anxiety — from casual explorer to dedicated indie connoisseur.

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04 / App Design

The Experience

Every screen designed to reduce friction and maximize discovery — from browsing to playing.

Moodboard
Visual Direction

Moodboard

Typography & Palette
Brand System

Typography & Palette

Home
Core Flow

Home

Library
Collection

Library

Play
Gaming Experience

Play — Mobile & PC

Account & Submissions
User Profile

Account & Submissions

Subscriptions
Monetization

Subscription Plans

Thank You & Prototype
Prototype

Thank You & QR Code

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05 / Testing

Validating
the Design

Usability testing sessions revealed critical friction points and guided rapid iteration to improve the overall experience.

Issue Found

CTA Complexity Issue

Testing revealed that the initial subscription CTA flow was too complex, creating hesitation. Users expected a simpler, more direct path to starting their subscription.

Resolution

Simplified Flow

Simplified the subscription onboarding to a 3-step flow with clear tier comparison. Reduced cognitive load by 60% and saw rapid improvement in task completion during follow-up tests.

Improvement

Rapid Improvement

Through iterative testing and fast design cycles, the overall usability score improved significantly. The final design achieved high satisfaction ratings across all user segments.

Thanks for reading

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